Workshop at Mobile HCI09 (11th International Conference on Human-Computer Interaction with Mobile Devices and Services, September 15-18th 2009 / University of Bonn)
Community Practices and Locative Media
September 15th 2009
This workshop will provide the environment for researchers to explore the potential for locative media applications to support community practices. The workshop will highlight the many open areas that require research attention, identify key problems that need to be addressed, and also discuss approaches for solving these issues. In particular the workshop will focus on appropriate methodologies for identifying requirements, evaluating behaviour and integrating locative media in specific real-world community structures.
CALL FOR PAPERS
[Download pdf]
Title: Locative Media and Communities
Guest Editors: Katharine S. Willis (University of Siegen)
Keith Cheverst (University of Lancaster)
TOPIC
The development of locative media applications is not simply about the physical location or social setting in which the interaction occurs, but rather about situating the media within the social setting of a community. This Special Issue will explore the potential for locative media applications to support community cohesion and the integration of such media within existing community structures and practices. The workshop will address the dual challenge of capturing the temporary and spatially changeful nature of behaviours with locative media, as well as responding to the intricate web of strong and weak social ties that make up local social networks, in order to find ways to support community practices. In terms of methodology it will focus on the potential of ethnographic approaches for investigating and evaluating the integration of media in these social settings.
This special issue aims to present a set of high-quality and original research outcomes. We hope to receive submissions that offer insights into appropriate methodologies for identifying requirements, evaluating behaviour and integrating locative media in real-world communities. We invite contributions that respond to some of the following questions:
How can mobile media be located within existing communities and social settings?
How can we find better ways of enabling and supporting locative media in
community practices?
How can mobile media foster communities and facilitate daily living, such as for
communities in rural areas or the elderly?
How can ethnographic methods inform and evaluate the place and integration of
media in community settings?
SUBMISSIONS
This special issue follows from a workshop held a MobileHCI09: Community Practices and Locative Media (http://www.uni-siegen.de/locatingmedia/workshop.html?lang=de).
We now invite members of the research community to submit original articles relevant to the topic.
Although articles must be based on original research, extended versions of conference papers may be acceptable if they contain at least 50% new material. Papers will be subject to the full IJHCS review
process.
SUBMISSION INSTRUCTIONS
Manuscripts should generally not exceed 7000 words. Papers should be prepared according to the IJHCS Guide for authors, and should be submitted online. The IJHCS Guide for authors and online submission are available at http://ees.elsevier.com/ijhcs/.
For information on the International Journal of Human-Computer Studies see:
http://www.elsevier.com/locate/ijhcs.
TIMELINE
28th February 2010: Paper submission deadline
Early May 2010: Notify authors of paper acceptance
Target Publication date: Autumn 2010
CONTACT
Katharine S. Willis
Locating Media Graduate Research School
University of Siegen, Germany
Email: willis[at]locatingmedia.uni-siegen.de
Keith Cheverst
Computing Department,
Lancaster University, UK
Email: kc[at]comp.lancs.ac.uk
Call for Participation
Outline
There have been many developments in the design of applications of locative media in urban settings, such as LBS, location-based gaming and mobile social software applications but little which investigates the use and integration of such media within existing community structures and practices. The workshop will address the dual challenge of capturing the temporary and spatially changeful nature of behaviours with locative media, as well as responding to the intricate web of strong and weak social ties that make up local social networks, in order to find ways to support community practices. In terms of methodology it will focus on the potential of ethnographic approaches for investigating and evaluating the integration of media in these social settings.
Workshop Aims
• How can mobile media be located within existing communities and social settings?
• How can we find better ways of enabling and supporting locative media in community
practices?
• How can mobile media foster communities and facilitate daily living, such as for
communities in rural areas or the elderly?
• How can ethnographic methods inform and evaluate the place and integration of
media in community settings?
We welcome contributions from researchers and practitioners from a diverse range of fields such as HCI, media, anthropology, sociology and urban studies. Submissions should have a length of 3- 4 pages and be formatted using the MobileHCI 2009 proceedings format (http://www.mobilehci09.org/call-for-submissions/formatting-instructions). We accept full papers, position papers, work-in-progress or blue-sky thinking. Selection of workshop participants will be based on refereed submissions. It is our aim to publish and document the outcomes of the workshop.
Website: http://www.uni-siegen.de/locatingmedia/workshop.html
Submissions and questions: willis [at] locatingmedia.uni-siegen.de
Important Dates:
18th May 2009: Acceptance notifications.
15th September 2009: Workshop.
Organisers:
Katharine S. Willis, Claudia Mueller, Pablo Abend, Cornelius Neufeldt - University of Siegen
Keith Cheverst- University of Lancaster
Program Committee
Areti Galani – University of Newcastle
Marcus Foth - Queensland University of Technology
Heather Horst – University of California, Irvine
Jesper Kjeldskov – Aalborg University
Kari Kuutti – University of Oulu
Eric Laurier- University of Edinburgh
Mark Perry – Brunel University
Jenni Paay – Aalborg University
Volkmar Pipek – Unversity of Siegen
Dave Randall – Manchester Metropolitan University
Andrea Taylor – Distance Lab
Nick Taylor – University of Lancaster
Volker Wulf - Unversity of Siegen
Download CFP Community Practices and Locative Media
Download abstract MobileHCI09 workshop
Workshop Program
Tuesday 15th September
9:00 - 17:30
WS3: Lecture room HS III
Location: University of Bonn, Regina- Pacis Weg 3, 53113 Bonn
see: http://www.mobilehci09.org/location
9:00-9:30am
Participant introductions
Introduction to demo exercise
9:45- 12:30am
Demo (will involve walk around outside)
12:30 to 1:30 pm
Lunch Break
1:30 to 3:30pm
Presentations of workshop participants
1:30-1:40pm
Map-Based Wikis as Contextual and Cultural Mediators
Barbara R. Barricelli Claudia Iacob Li Zhu
1:40-1:50pm
The Transborder Immigrant Tool: Violence, Solidarity and Hope in Post-NAFTA Circuits of Bodies Electr(on)/ic
Micha Cardenas, Amy Sara Carroll, Ricardo Dominguez, Brett Stalbaum
1:50-2:00pm
Localized Communication with Mobile Devices
Dennis Dunekacke, Oliver Schnabel, Helmut Eirund, Matthias Stock, André Peschel, Thorsten Teschke
2:00-2:10pm
Urban Encounter: Location-Based Collective Storytelling
Thierry Giles
2:10-2:20pm
FROM “WORLD WIDE VIP” TO “TUTOR” AND VICE VERSA
Olga Kisseleva
2:20-2:30pm
The Mogi location-aware community and its interaction order: “Augmented” face-to-face encounters as rare, public performances
Christian Licoppe, Yoriko Inada
2:30-2:40pm
Friend or Fiend: Co-creation at Coolhaven-island
Justien Marseile, Ingrid Mulder
2:40-2:50pm
Challenges towards the Design of Locative Media for Supporting Interaction Spaces for the Ageing Society
Claudia Müller, Cornelius Neufeldt
2:50-3:00pm
Social-Technical Implications Establishing a Mesh Network within an Inter-Cultural Neighborhood
Kai Schubert
3:00-3:10pm
How the design of the OLPC XO-1 may support the social structure of an intercultural community
Anne Weibert
3:10-3:20pm
Restrictions and Constraints in Mobile Narratives for Place-based Community Engagement
Kevin Wiesner, Marcus Foth
3:20-4:00pm
Questions and discussion
4:00 to 4:20 pm
Coffee break
4:20 to 5:15 pm
Review of discussion, demo exercise and proposal for next steps
5:15 - 5:30pm
Finishing up
Accepted Papers
Map-Based Wikis as Contextual and Cultural Mediators
Barbara R. Barricelli Claudia Iacob Li Zhu
Dipartimento di Informatica e Comunicazione, Università degli Studi di Milano
In this paper, we introduce map-based wikis describing the contextual and cultural mediation performed by them. Such virtual interactive systems allow users, having different cultural backgrounds, different expertise and roles, and using different devices, to create and manage a shared knowledge base. The mediation activity made by map-based wikis is cultural in that users that belong to different cultures and speaking different languages can access the same knowledge base and share their knowledge with the others, and contextual because of the ability of the system to mediate between users acting different roles and between users that access the system with different devices, mobile and desktop. The discussion is made concrete by the example of Valchiavenna BANCO Prototype.
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The Transborder Immigrant Tool: Violence, Solidarity and Hope in Post-NAFTA Circuits of Bodies Electr(on)/ic
Micha Cardenas, Amy Sara Carroll, Ricardo Dominguez, Brett Stalbaum
EDT, Calit2, B.A.N.G. Lab, UCSD/Michigan
This polyvocal, collectively authored paper describes the Transborder Immigrant Tool, a border disturbance art project developed by the Electronic Disturbance Theater. The paper outlines the motivations behind the tool and elaborates a notion of Science of the Oppressed as a methodology for developing locative media projects in solidarity with social movements. A shift is identified from Tactical Media to Tactical Biopolitics in contemporary media art. Walkingtools.net is also introduced as a platform for sharing technical information about locative media projects in order to create an ecology of projects. Poetic sustenance, part of the Transborder Immigrant Tool's functioning,is discussed in a context of Inter-American Transcendentalism.
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Localized Communication with Mobile Devices
Dennis Dunekacke, Oliver Schnabel, Helmut Eirund, Matthias Stock, André Peschel, Thorsten Teschke
Media Computer Science, University of Applied Sciences Bremen
Tagging has been applied in many projects for the purpose of locating users and providing information about locations to users. Mutual interaction between different users visiting the same location at different times, however, has been neglected. This paper presents the NewsFlush system which has been developed in student projects at University of Applied Sciences Bremen. The approach followed in NewsFlush is to foster asynchronous location-based communication by both a mobile and a web application. Emphasis is put on the visualization of dialog structures resulting from this communication.
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Urban Encounter: Location-Based Collective Storytelling
Thierry Giles
K3 School of Art, Culture and Communication Malmö University
Michael Marianek
Bauhaus University of Weimar
Sarah K. Freidel
Architect, Ny Ny, USA
In this paper, we describe the workshop activity; Urban Encounter, which creates opportunities to discuss common narratives of places through a street game experience. The workshop is base on the concept of place-based storytelling where participants assume both the role of Guest and Host of the story. Participants of the workshop creates personalized adventure route through a space defined by the organizer and publishes it to a digital map. Each collected stories are merge into a main adventure route. The participants then have the opportunity to reexplore the known space through an unraveling of a series of clues left by the other host, which lead them through a particular spatial experience. The treasure at the end of the game is not a material reward but rather the construction of a shared social experience; the exploration and revealing of each individual stories developing as a valuable artifact in the memory of all game participants. The workshop measures its outcome with an open discussion on sharing common stories of a place, and in particular those that support the construction of social framework.
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FROM “WORLD WIDE VIP” TO “TUTOR” AND VICE VERSA
Olga Kisseleva
Professor, Director, Art&Science Program
University of Paris 1 Pantheon-Sorbonne
Faculty of Arts
TUTOR project is a work in progress I developed in 2006-2007 in Bilbao and in San Sebastian
(Spain) within the framework of DISONANCIAS.
DISONANCIAS is an interdisciplinary project founded in 2005 by Xabide Group to promote the relationship between artistic creativity and technological innovation and to establish a new dialogue between the business world (and its technological environment), the artist world (and its creative development) and society, the ultimate beneficiary of the results of innovation. During 2006-2007 I was artist in residency in LEIA Scientific Foundation. As a part of the Integrated Safety Unit, I was asked to carry out research on safe environments to integrate disabled people with the aid of advanced design and simulation tools under the Design for All concept.
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The Mogi location-aware community and its interaction order: “Augmented” face-to-face encounters as rare, public performances
Christian Licoppe, Yoriko Inada
Department of Social Science
Telecom ParisTech
We analyze here the interaction order of a location-aware community playing a location-based game, Mogi. We show how players usually separate their involvement in the game from other engagements, so that as a group they behave like a community of ‚real life’ strangers, relating to one another almost only through the game locative and communication media. This enables them to avoid certain unwanted consequences which the publicity of locations (a core feature of the Mogi experience) might entail. Relationships develop within the game and are usually kept there, subverting the primacy of face-to-face encounters which underlies our usual understanding of what social life is about. Face-to-face meetings between players are relatively rare events. When the participants remain logged on to the game, such encounters, potentially heralded by precursor ‚mediated co-proximity events’ become public, collective performances to be seen, appreciated, commented on and gossiped about by an audience of ‚distant onlooker
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Friend or Fiend: Co-creation at Coolhaven-island
Justien Marseile 1,2, Ingrid Mulder 1,3
1 School of Communication, Media & IT
Rotterdam University
2 The Future Institute, Rotterdam
3 ID-StudioLab
Delft University of Technology
Often, technology is seen as a threat, e.g., privacy, identity theft, rather than a friend enhancing social inclusion. In the current project, students were enticed to design for social cohesion in Coolhaven, one of Rotterdam’s neighborhoods well-known for social, economical, and cultural deprivation. Within the theme ‘friend or fiend’ students practiced co-creation techniques with local citizens to understand societal dynamics. After communicating these community insights with local government, concepts were developed that remove barriers between citizens by making use of geo-data; for this, subgroups that usually are not linked due to their diverse backgrounds or lifestyles were selected, e.g., elderly, students, or drifters. We report on the co-creation process as well as the resulting concepts of locative media.
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Challenges towards the Design of Locative Media for Supporting Interaction Spaces for the Ageing Society
Claudia Müller , Cornelius Neufeldt
Locating Media Project University of Siegen
Sebastian Sawatzki Information Systems and new Media, University of Siegen
The position paper highlights challenges when applying ethnography within the design process of ICT for the ageing society. We show that an in-depth investigation of the every-day life of the elderly is essential. Especially when regarding the fact that we cannot talk about the elderly as one homogeneous group but rather as individuals. In our paper we present an early approach on eliciting relevant aspects which have to be taken into account when designing for the ageing society. These are aspects which help to identify and operationalise the different groups and their needs and by this help to design technologies which better meet the needs of the target groups. However this position paper focuses primarily on an aspect which is only seldom addressed though, drawing on our experience, it is an aspect which should be brought to the discussion board: the barriers and challenges of getting access to the field in focus for applying an ethnography-based design approach. Grasping an adequate communication mode from researcher to the prospective design process participants is inherently linked to individual conducts of life.
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Social-Technical Implications Establishing a Mesh Network within an Inter-Cultural Neighborhood
Kai Schubert
University of Siegen
This text is describing the establishment of a mesh network of the inter-cultural computer clubs “come_IN”. This idea of a mesh network that covers the whole neighborhood of a city results from experience within the project “come_IN” in Germany. In this workshop we want to highlight the connection between social and technical intervention in practice. For discussion in the workshop we introduce our first detailed findings on development and usage of the mesh network.
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How the design of the OLPC XO-1 may support the social structure of an intercultural community
Anne Weibert
University of Siegen
In this text, we discuss how the technical features and design of the OLPC XO-1 may match with and support the interaction of children and adults in an intercultural computer club “come_IN”, located in a culturally and socially diverse neighborhood. Originally designed for the usage by children in developing countries around the world, the technical design of the so called “100 $ Laptop” follows constructionist thinking, aiming to enable especially children to freely explore, experiment and express themselves. For discussion we put this design in perspective with ideas and expectations that children, parents and tutors voiced in ten narrative interviews about their experiences in the intercultural computer clubs “come_IN” to distill the possibilities a future usage of the OLPC XO-1 may offer there.
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Restrictions and Constraints in Mobile Narratives for Place-based Community Engagement
Kevin Wiesner, Marcus Foth
Queensland University of Technology, Australia
Mark Bilandzic, Helmut Krcmar
Center for Digital Technology and Management, Technische Universität München
The usage of the mobile Internet increased tremendously within the last couple of years, and thereby the vision of accessing information anytime, anywhere became more realistic and a dominant design principle for providing content. However, this paper presents work-in-progress that challenges this paradigm of unlimited and unrestricted access, and explores and tests how constraints and restrictions may positively influence the motivation and enticement of mobile users to engage with location-specific content. Restrictions, such as a particular time or location that enables a user to access content, may be used to foster community participation and engagement, as well as to support locative media production and to enhance the user’s experience. In the end, we outline the timeline of our current work and further studies planned in order to verify our hypothesis.
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