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Virtual Reality

Die Vorlesung führt in die Systeme und Methoden der virtuellen und erweiterten Realität ein. Es betrachtet die gesamte Wirkungskette von der technischen Erzeugung bis zur menschlichen Wahrnehmung. Die Schwerpunkte sind:

  • Human perception
  • VR hardware
  • VR software frameworks
  • level of detail techniques
  • interaction/selection/manipulation/navigation
  • aspects of Augmented Reality
IMage Bild für ET-I

Beschreibung

Semester:

Sommer term
 

SWS/ECTS: 6

Recommended for:

Master-Inf

Prerequisite

keine

Examination Type:

oral
 

Goals

Virtual Reality is an application field of the interaction between humans and technology. Participants will be enabled to the subject Computer Graphics to the application field of Virtual Reality and create hardware specific configurations.
 

Contents

  • Basics, expecially immersion, control flow, components of a VR application
  • Human perception, eye, ear and bodily perception
  • VR-hardware: Display devices, motion capturing, input devices, feedback, acoustic feedback.
  • Special aspects of Computer Graphics: Stereo projection, mesh-streaming and -reduction, LOD's
  • 3D-scanning: Image based procedures, laser scanning, mechanical digitizer
  • Slides

Lecture Material

Via Moodle