Virtual Reality
Die Vorlesung führt in die Systeme und Methoden der virtuellen und erweiterten Realität ein. Es betrachtet die gesamte Wirkungskette von der technischen Erzeugung bis zur menschlichen Wahrnehmung. Die Schwerpunkte sind:
- Human perception
- VR hardware
- VR software frameworks
- level of detail techniques
- interaction/selection/manipulation/navigation
- aspects of Augmented Reality
Beschreibung
Semester:
Sommer term
SWS/ECTS: 6
Recommended for:
Master-Inf
Prerequisite
keine
Examination Type:
oral
Goals
Virtual Reality is an application field of the interaction between humans and technology. Participants will be enabled to the subject Computer Graphics to the application field of Virtual Reality and create hardware specific configurations.
Contents
- Basics, expecially immersion, control flow, components of a VR application
- Human perception, eye, ear and bodily perception
- VR-hardware: Display devices, motion capturing, input devices, feedback, acoustic feedback.
- Special aspects of Computer Graphics: Stereo projection, mesh-streaming and -reduction, LOD's
- 3D-scanning: Image based procedures, laser scanning, mechanical digitizer
- Slides
Lecture Material
Via Moodle