Skip to main content
Skip to main content
Foto von Kevin Krings

Kevin Krings M.Sc.

Wirtschaftsinformatik/Menschzentrierte Informationssysteme - Research assistant

Office address

US-D 116
1ST FLOOR
Kohlbettstraße 15
57072
Siegen

Vita

Kevin Krings studied Business Information Systems (Wirtschaftsinformatik) at the University of Siegen, completing his Bachelor’s degree in 2018 before continuing to pursue his Master’s degree in the same field. In recognition of his outstanding academic performance, he was awarded the Germany Scholarship (Deutschlandstipendium) during his Master’s studies. Prior to his academic career, he completed a vocational training programme as an IT specialist in application development (Fachinformatiker Anwendungsentwicklung) at Viega GmbH & Co. KG in Attendorn, where he subsequently worked as a software developer for a further fifteen months. Alongside his studies, he worked as a student employee in software development and consulting at i-soft GmbH in Siegen, and also obtained a trainer qualification from the Siegen Chamber of Industry and Commerce (IHK Siegen).

Since 2020, Kevin Krings has been working as a research associate. At the University of Siegen, he led the research projects “Rendezfood” – an innovative AR- and Chatbot-driven advertising concept for the hospitality industry – and “BIMPUT”, which leveraged digital feedback mechanisms to integrate trade contractors into the BIM lifecycle. At the FernUniversität Hagen (University of Hagen), he conceived and established the Immersive Collaboration Hub (ICH), a unique infrastructure for participatory research and development with immersive technologies, and took on its operational management. Since April 2026, he has been a research associate in the Human-Centered Information Systems group at the University of Siegen, where he is currently working on the research project KAIROS.

His primary research interests lie in the areas of Immersive Technologies – particularly Extended Reality (XR) – and End-User Development: exploring how non-technical users can be empowered to shape and adapt digital systems themselves. This is complemented by an interest in futures research, including the use of science fiction methodologies, as well as the appropriation of cyber-physical systems in occupational and production contexts.