Rendering
This module delves deeper into the concepts of image synthesis and focuses on the physically accurate and highly efficient generation of photorealistic images. The main areas of focus are:
- Physically based rendering
- complex material models and BRDFs
- global illumination, Monte Carlo methods
- image-based rendering
- point-based rendering
Description
Semester:
Summer Term
SWS/ECTS: 6
Recommended for:
Master's students
Prerequisite
Modules 4INFBA020 “Introduction to Visual Computing” and 4INFBA200 “Computer Graphics” should have been successfully completed
Examination Type:
oral; project assignment
Goals:
Based on computer graphics, this course presents advanced aspects of computer graphics, with a focus on hardware-accelerated and real-time rendering, photorealism, and procedural methods.
Contents:
- Complex material models, BRDFs
- Procedural Texturing and Modeling
- Shading languages (GLSL)
- Graphics hardware and shaders
- Global Illumination
- Image-Based Rendering, Light Fields
- Point-Based Rendering