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Rendering

This module delves deeper into the concepts of image synthesis and focuses on the physically accurate and highly efficient generation of photorealistic images. The main areas of focus are:

  • Physically based rendering
  • complex material models and BRDFs
  • global illumination, Monte Carlo methods
  • image-based rendering
  • point-based rendering
IMage Bild für ET-I

Description

Semester:

Summer Term
 

SWS/ECTS: 6

 

Recommended for:

Master's students

 

Prerequisite

Modules 4INFBA020 “Introduction to Visual Computing” and 4INFBA200 “Computer Graphics” should have been successfully completed

 

Examination Type:

oral; project assignment

Goals:

Based on computer graphics, this course presents advanced aspects of computer graphics, with a focus on hardware-accelerated and real-time rendering, photorealism, and procedural methods.

 

Contents:

  • Complex material models, BRDFs
  • Procedural Texturing and Modeling
  • Shading languages (GLSL)
  • Graphics hardware and shaders
  • Global Illumination
  • Image-Based Rendering, Light Fields
  • Point-Based Rendering