Virtual Reality
This course provides an introduction to the systems and methods of virtual and augmented reality. It examines the entire chain of effects, from technical generation to human perception. The main topics are:
- Human perception
- VR hardware
- VR software frameworks
- Level-of-detail techniques
- Interaction/selection/manipulation/navigation
- Aspects of Augmented Reality
Description
Semester:
Summer term
SWS/ECTS: 6
Recommended for:
Master's Information
Prerequisite
None
Exam Type:
oral
Goals
Virtual reality is an application area of human-technology interaction. Participants will be introduced to the subject of computer graphics as it relates to the field of virtual reality and will learn to create hardware-specific configurations.
Contents
- Basics, particularly immersion, control flow, and components of a VR application
- Human perception: visual, auditory, and bodily perception
- VR hardware: display devices, motion capture, input devices, feedback, and acoustic feedback
- Special aspects of computer graphics: Stereo projection, mesh streaming and reduction, LODs
- 3D scanning: Image-based methods, laser scanning, mechanical digitizers
- Slides
Lecture Material
Via Moodle