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Virtual Reality

This course provides an introduction to the systems and methods of virtual and augmented reality. It examines the entire chain of effects, from technical generation to human perception. The main topics are:

  • Human perception
  • VR hardware
  • VR software frameworks
  • Level-of-detail techniques
  • Interaction/selection/manipulation/navigation
  • Aspects of Augmented Reality
IMage Bild für ET-I

Description

Semester:

Summer term
 

SWS/ECTS: 6

Recommended for:

Master's Information

Prerequisite

None

Exam Type:

oral
 

Goals

Virtual reality is an application area of human-technology interaction. Participants will be introduced to the subject of computer graphics as it relates to the field of virtual reality and will learn to create hardware-specific configurations.
 

Contents

  • Basics, particularly immersion, control flow, and components of a VR application
  • Human perception: visual, auditory, and bodily perception
  • VR hardware: display devices, motion capture, input devices, feedback, and acoustic feedback
  • Special aspects of computer graphics: Stereo projection, mesh streaming and reduction, LODs
  • 3D scanning: Image-based methods, laser scanning, mechanical digitizers
  • Slides

Lecture Material

Via Moodle