Computer Graphics and Multimedia Systems
The Chair of Computer Graphics and Multimedia Systems focuses on all aspects of image synthesis, ranging from the creation of 3D models of complex objects and scenes (modeling), the generation of geometric objects from abstract data fields (visualization), through the simulation of visual natural phenomena and physically based lighting calculations, to efficient image generation methods(rendering).
Our Research Profile
The Chair of Computer Graphics and Multimedia Systems at the University of Siegen conducts research on all aspects of image synthesis: from 3D modeling of complex objects and scenes, to the visualization of abstract data sets, to physically based lighting calculations and efficient rendering.
Key research areas include 3D reconstruction using time-of-flight and depth-sensing cameras, GPU-based particle and fluid simulations, scientific and medical visualization, and the analysis of multi- and hyperspectral sensor data. In addition, the group works on classic computer graphics topics such as light-field rendering, terrain rendering for GIS applications, voxelization, and virtual reality.
A detailed list of publications can be found here.
Research Focus Areas
- Sensor Optimization via Differentiable Simulation
- Polymorphic Scene Representation
- Physics-Based Simulation
- Dynamic 3D Scene Reconstruction and Understanding
-
Uncertainty-Aware Visual Analytics
Courses
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Ba
Introduction to Visual Computing 2+2 SWS, 6 LP, Winter Semester
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- Fundamentals of computer graphics - Creating Your Own Interactive 3D Applications |
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Ba
2+ 2 SWS, 6 LP, Summer Semester
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- Fundamentals of Computer Graphics - Creating Your Own Interactive 3D Applications |
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Ma (Ba)
Visual Analytics 2 + 2 SWS, 6 LP, Summer Semester
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- Basic concepts of interactive visual data analysis - Algorithms and visualizations for tabular data and graphs |
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Ma
2 + 1 SWS, 6 LP, Summer Semester
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- Advanced Computer Graphics Algorithms - Photorealism and Visual Effects |
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MA (BA)
2 + 1 SWS, 6 LP, Winter Semester
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- Visualization of data from medicine, the natural sciences, and engineering - Interactive techniques and 3D visualizations |
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Ma
2 + 1 SWS, 6 LP, Summer Semester
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- Basic knowledge of human perception and virtual reality systems - Development of immersive applications in the VR lab |
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Ma
3D Machine Learning 2 + 2 SWS, 6 LP, Winter Semester
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- Learning on 3D representations, e.g., volumes, points, and meshes - Neural rendering and scene reconstruction, e.g., NeRF and Gaussian Splatting |
Publications
Anisotropic point-based fusion
Anisotropic point-based fusion
Component based data and image processing systems—A conceptual and practical approach
Component based data and image processing systems—A conceptual and practical approach
Grid-free out-of-core voxelization to sparse voxel octrees on GPU
Grid-free out-of-core voxelization to sparse voxel octrees on GPU
Online Improvement of Time-of-Flight Camera Accuracy by Automatic Integration Time Adaption
Online Improvement of Time-of-Flight Camera Accuracy by Automatic Integration Time Adaption
A scalable software framework for stateful stream data processing on multiple GPUs and applications
A scalable software framework for stateful stream data processing on multiple GPUs and applications
Component based data and image processing systems - A conceptual and practical approach
Component based data and image processing systems - A conceptual and practical approach
Design of an Active Multispectral SWIR Camera System for Skin Detection and Face Verification
Design of an Active Multispectral SWIR Camera System for Skin Detection and Face Verification
Kinect range sensing: Structured-light versus Time-of-Flight Kinect
Kinect range sensing: Structured-light versus Time-of-Flight Kinect
Vector Field Visualization of Advective-Diffusive Flows
Vector Field Visualization of Advective-Diffusive Flows
A Comprehensive Multi-Illuminant Dataset for Benchmarking of the Intrinsic Image Algorithms
A Comprehensive Multi-Illuminant Dataset for Benchmarking of the Intrinsic Image Algorithms
Anisotropic point-based fusion
Anisotropic point-based fusion
Defocus deblurring and superresolution for time-of-flight depth cameras
Defocus deblurring and superresolution for time-of-flight depth cameras
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Contact the Working Group
Postal address
University of Siegen
School of Science and Technology
Chair of Computer Graphics and Multimedia Systems
Hölderlinstr. 3
57068 Siegen
Visitor address
University of Siegen
School of Science and Technology
Chair of Computer Graphics and Multimedia Systems
Hölderlinstr. 3
57068 Siegen
Secretariat
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